Saturday, October 11, 2014

Design Out of Necessity

Adaptive surface conditions that can mitigate extreme climatic scenarios

The term sustainability was born in the mid 20th century as a necessary response to negative environmental impacts that were rapidly arising. Quickly adopted into use by the architecture and design community, the term bled into the public consciousness as an ideal approach to maintaining, and sustaining, modern society as we progressed toward a distant utopia. Nearly 60 years after the term grew into popular use, we are still grappling with methods architects, planners, and builders will use to propel us into a future of ecological dynamism.

Yet nowhere in the current paradigm of “green” building is there a realistic discussion about what the climate and environment will look like in the coming decades, and distant future. The research topic I propose will center on an architectural approach to future dystopian cities. Recent proposals that address the future of climate change do not deal with the practical climatic conditions that are likely to be present. The contemporary strategy of sustainable design assumes an optimistic outlook, with little regard to the immense economic, environmental, and political hurdles that must be breached in order to make this outlook a reality. I will examine and redefine the current methods of green design, and assess the potentially negative outcome should the current sustained approach to climate change be maintained.







Sunday, April 20, 2014

K.I.T.T.T.

Digital Fabrication Process Study

K.I.T.T.T. is a project focused on evaluating and developing a means of production and fabrication. The challenge was to begin with a physical model at a small scale and realize this form at an exponentially larger size.

In order to achieve the initial form, a rule based operation was applied to a stock sheet of foam. The resulting shape was then digitized by way of 3D Scanning. The digital model would allow for the development of an efficient fabrication methodology. After continuous refinement, CNC Milling was selected as the primary means of production.

The initial scale of the object measured 10 inches in length, but would be reproduced to measure 7 feet in length.


















Exhibition Opening & Lecture at Ball State University College of Architecture



Sunday, June 9, 2013

+inner_SPace Project-Design Model +2

Computational studies of Behavioral Models - In Process

This project is designed to allow digital material to respond, adapt, and reorganize in a generative design process. The goal is not to develop an optimized structure. Rather, it is to understand the behavioral tendencies of the material and its responsive nature to a context in order to derive an architectural intent. The resultant assemblies illustrate how local interactions between individual components give rise to a higher level of organization; a collective intelligence. 

This project is being developed through computational simulations and subsequent physical model mock-ups. The time based simulations allow for a redundant exchange of interaction between components. The organizational affects that are produced can be adjusted and tuned by the inherent parameters and properties of the simulation. 

The complex arrangements can then be rationalized and prepared for fabrication with an efficient strategy. The design process aims to construct complicated forms by maximizing material supplies, time, equipment, and assembly. 


+inner_SPace Project-Design Model +1


Monday, May 20, 2013

+BEHAVIORAL MODELLING_three

Computational studies of Behavioral Models

Formal operations developed by using time based, simulation software and behavioral modeling techniques. Form finding design methods utilizing the self-organization of complex material systems test the intrinsic relationships between form, material, behavior, and context. The focus on ecological relationships within architectural design generate material arrangements 
that are responsive to their environment.

The studies experiment with computational self-organizing systems utilizing Autodesk’s Maya Hair Dynamics. Hair dynamics is a vectorized system that simulates the physical properties and organization of natural hair. Using only the energy necessary to reach an ecological relationship within its environment, the movement of each hair seeks to find equilibrium at both micro and macro scale conditions. Elements of emergence and top-down instruction aid in the effectiveness of the design model.

The dynamics of hair within Maya respond to the simulated properties built into the software. As a self-organizing physical system, hair has the ability to respond, change, and adapt to contextual pressures while simultaneously not compromising its physical capabilities. Vector to vector interactions give rise to a higher level of organization. 




+BEHAVIORAL MODELLING_two